![]() Environment maps in Three.js are in the form of cubemaps. To load the textures we will use the TextureLoader from three.js in combination with useLoader that will allow us to pass the location of the texture and. They always look cool in 3D: const torusGeometry new THREE. This time we'll add a torus, or donut shape. ![]() ![]() Three.js has more built-in geometries, so let's add another shape to the scene.
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